MATH.ScalProd3DStand (FUN)
(CAA_Mathematics.library)
This function will calculate the cosine of the angle being drawn by two input vectors
. If one of the input vector equals the null vector, 0 will be returned as result.
The return is of type LREAL.
Input:
pv1
|
POINTER TO MATH.Vector3D
|
pointer to input vector
|
pv2
|
POINTER TO MATH.Vector3D
|
pointer to input vector
|